Writing a Debugger From Scratch - DbgRs Part 7 - Disassembly
(New to this series? Consider starting from part 1)
At the end of the last post, DbgRs could display stacks, which is the single most powerful tool in the debugging arsenal. But once you have those frames to examine, you need to understand what that code was doing. Source code is one place to look at, but if youβre using a low level debugger like WinDbg or KD thereβs a good chance you need to see the assembly code, which means we need a disassembler.