The standard Windows Registry contains some keys that are not real keys, but instead are symbolic links (or simply, links) to other keys. For example, the key HKEY_LOCAL_MACHINE\System\CurrentControlSetis a symbolic link to HKEY_LOCAL_MACHINE\System\ControlSet001 (in most cases). When working with the standard Registry editor, RegEdit.exe, symbolic links look like normal keys, in the sense that they behave as the link’s target. The following figure shows the above mentioned keys. They look exactly the same (and they are).
There are several other existing links in the Registry. As another example, the hive HKEY_CURRENT_CONFIG is a link to (HKLM is HKEY_LOCAL_MACHINE) HKLM\SYSTEM\CurrentControlSet\Hardware Profiles\Current.
But how to do you create such links yourself? The official Microsoft documentation has partial details on how to do it, and it misses two critical pieces of information to make it work.
Let’s see if we can create a symbolic link. One rule of Registry links, is that the link must point to somewhere within the same hive where the link is created; we can live with that. For demonstration purposes, we’ll create a link in HKEY_CURRENT_USER named DesktopColors that links to HKEY_CURRENT_USER\Control Panel\Desktop\Colors.
The first step is to create the key and specify it to be a link rather than a normal key (error handling omitted):
The important part is that REG_OPTION_CREATE_LINK flag that indicates this is supposed to be a link rather than a standard key. The KEY_WRITE access mask is required as well, as we are about to set the link’s target.
Now comes the first tricky part. The documentation states that the link’s target should be written to a value named “SymbolicLinkValue” and it must be an absolute registry path. Sounds easy enough, right? Wrong. The issue here is the “absolute path” – you might think that it should be something like “HKEY_CURRENT_USER\Control Panel\Desktop\Colors” just like we want, but hey – maybe it’s supposed to be “HKCU” instead of “HKEY_CURRENT_USER” – it’s just a string after all.
It turns out both these variants are wrong. The “absolute path” required here is a native Registry path that is not visible in RegEdit.exe, but it is visible in my own Registry editing tool, RegEditX.exe, downloadable from https://github.com/zodiacon/AllTools. Here is a screenshot, showing the “real” Registry vs. the view we get with RegEdit.
This top view is the “real” Registry is seen by the Windows kernel. Notice there is no HKEY_CURRENT_USER, there is a USER key where subkeys exist that represent users on this machine based on their SIDs. These are mostly visible in the standard Registry under the HKEY_USERS hive.
The “absolute path” needed is based on the real view of the Registry. Here is the code that writes the correct path based on my (current user’s) SID:
The above code shows the second (undocumented, as far as I can tell) piece of crucial information – the length of the link path (in bytes) must NOT include the NULL terminator. Good luck guessing that
And that’s it. We can safely close the key and we’re done.
Well, almost. If you try to delete your newly created key using RegEdit.exe – the target is deleted, rather than the link key itself! So, how do you delete the key link? (My RegEditX does not support this yet).
The standard RegDeleteKey and RegDeleteKeyEx APIs are unable to delete a link. Even if they’re given a key handle opened with REG_OPTION_OPEN_LINK – they ignore it and go for the target. The only API that works is the native NtDeleteKey function (from NtDll.Dll).
First, we add the function’s declaration and the NtDll import:
extern "C" int NTAPI NtDeleteKey(HKEY);
#pragma comment(lib, "ntdll")
As a final note, RegCreateKeyEx cannot open an existing link key – it can only create one. This in contrast to standard keys that can be created OR opened with RegCreateKeyEx. This means that if you want to change an existing link’s target, you have to call RegOpenKeyEx first (with REG_OPTION_OPEN_LINK) and then make the change (or delete the link key and re-create it).
Many of you are probably familiar with Process Explorer‘s ability to close a handle in any process. How can this be accomplished programmatically?
The standard CloseHandle function can close a handle in the current process only, and most of the time that’s a good thing. But what if you need, for whatever reason, to close a handle in another process?
There are two routes than can be taken here. The first one is using a kernel driver. If this is a viable option, then nothing can prevent you from doing the deed. Process Explorer uses that option, since it has a kernel driver (if launched with admin priveleges at least once). In this post, I will focus on user mode options, some of which are applicable to kernel mode as well.
The first issue to consider is how to locate the handle in question, since its value is unknown in advance. There must be some criteria for which you know how to identify the handle once you stumble upon it. The easiest (and probably most common) case is a handle to a named object.
Let take a concrete example, which I believe is now a classic, Windows Media Player. Regardless of what opnions you may have regarding WMP, it still works. One of it quirks, is that it only allows a single instance of itself to run. This is accomplished by the classic technique of creating a named mutex when WMP comes up, and if it turns out the named mutex already exists (presumabley created by an already existing instance of itself), send a message to its other instance and then exits.
The following screenshot shows the handle in question in a running WMP instance.
This provides an opportunity to close that mutex’ handle “behind WMP’s back” and then being able to launch another instance. You can try this by manually closing the handle with Process Explorer and then launch another WMP instance successfully.
If we want to achieve this programmatically, we have to locate the handle first. Unfortunately, the documented Windows API does not provide a way to enumerate handles, not even in the current process. We have to go with the (officially undocumented) Native API if we want to enumerate handles. There two routes we can use:
Enumerate all handles in the system with NtQuerySystemInformation, search for the handle in the PID of WMP.
Enumerate all handles in the WMP process only, searching for the handle yet again.
Inject code into the WMP process to query handles one by one, until found.
Option 3 requires code injection, which can be done by using the CreateRemoteThreadEx function, but requires a DLL that we inject. This technique is very well-known, so I won’t repeat it here. It has the advantage of not requring some of the native APIs we’ll be using shortly.
Options 1 and 2 look very similar, and for our purposes, they are. Option 1 retrieves too much information, so it’s probably better to go with option 2.
Let’s start at the beginning: we need to locate the WMP process. Here is a function to do that, using the Toolhelp API for process enumeration:
#include <windows.h>
#include <TlHelp32.h>
#include <stdio.h>
DWORD FindMediaPlayer() {
HANDLE hSnapshot = ::CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnapshot == INVALID_HANDLE_VALUE)
return 0;
PROCESSENTRY32 pe;
pe.dwSize = sizeof(pe);
// skip the idle process
::Process32First(hSnapshot, &pe);
DWORD pid = 0;
while (::Process32Next(hSnapshot, &pe)) {
if (::_wcsicmp(pe.szExeFile, L"wmplayer.exe") == 0) {
// found it!
pid = pe.th32ProcessID;
break;
}
}
::CloseHandle(hSnapshot);
return pid;
}
int main() {
DWORD pid = FindMediaPlayer();
if (pid == 0) {
printf("Failed to locate media player\n");
return 1;
}
printf("Located media player: PID=%u\n", pid);
return 0;
}
Now that we have located WMP, let’s get all handles in that process. The first step is opening a handle to the process with PROCESS_QUERY_INFORMATION and PROCESS_DUP_HANDLE (we’ll see why that’s needed in a little bit):
HANDLE hProcess = ::OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_DUP_HANDLE,
FALSE, pid);
if (!hProcess) {
printf("Failed to open WMP process handle (error=%u)\n",
::GetLastError());
return 1;
}
If we can’t open a proper handle, then something is terribly wrong. Maybe WMP closed in the meantime?
Now we need to work with the native API to query the handles in the WMP process. We’ll have to bring in some definitions, which you can find in the excellent phnt project on Github (I added extern "C" declaration because we use a C++ file).
The #include <memory> is for using unique_ptr<> as we’ll do soon enough. The #parma links the NTDLL import library so that we don’t get an “unresolved external” when calling NtQueryInformationProcess. Some people prefer getting the functions address with GetProcAddress so that linking with the import library is not necessary. I think using GetProcAddress is important when using a function that may not exist on the system it’s running on, otherwise the process will crash at startup, when the loader (code inside NTDLL.dll) tries to locate a function. It does not care if we check dynamically whether to use the function or not – it will crash. Using GetProcAddress will just fail and the code can handle it. In our case, NtQueryInformationProcess existed since the first Windows NT version, so I chose to go with the simplest route.
Our next step is to enumerate the handles with the process information class I plucked from the full list in the phnt project (ntpsapi.h file):
ULONG size = 1 << 10;
std::unique_ptr<BYTE[]> buffer;
for (;;) {
buffer = std::make_unique<BYTE[]>(size);
auto status = ::NtQueryInformationProcess(hProcess, ProcessHandleInformation,
buffer.get(), size, &size);
if (NT_SUCCESS(status))
break;
if (status == STATUS_INFO_LENGTH_MISMATCH) {
size += 1 << 10;
continue;
}
printf("Error enumerating handles\n");
return 1;
}
The Query* style functions in the native API request a buffer and return STATUS_INFO_LENGTH_MISMATCH if it’s not large enough or not of the correct size. The code allocates a buffer with make_unique<BYTE[]> and tries its luck. If the buffer is not large enough, it receives back the required size and then reallocates the buffer before making another call.
Now we need to step through the handles, looking for our mutex. The information returned from each handle does not include the object’s name, which means we have to make yet another native API call, this time to NtQyeryObject along with some extra required definitions:
NtQueryObject has several information classes, but we only need the name. But what handle do we provide NtQueryObject? If we were going with option 3 above and inject code into WMP’s process, we could loop with handle values starting from 4 (the first legal handle) and incrementing the loop handle by four.
Here we are in an external process, so handing out the handles provided by NtQueryInformationProcess does not make sense. What we have to do is duplicate each handle into our own process, and then make the call. First, we set up a loop for all handles and duplicate each one:
auto info = reinterpret_cast<PROCESS_HANDLE_SNAPSHOT_INFORMATION*>(buffer.get());
for (ULONG i = 0; i < info->NumberOfHandles; i++) {
HANDLE h = info->Handles[i].HandleValue;
HANDLE hTarget;
if (!::DuplicateHandle(hProcess, h, ::GetCurrentProcess(), &hTarget,
0, FALSE, DUPLICATE_SAME_ACCESS))
continue; // move to next handle
}
We duplicate the handle from WMP’s process (hProcess) to our own process. This function requires the handle to the process opened with PROCESS_DUP_HANDLE.
Now for the name: we need to call NtQueryObject with our duplicated handle and buffer that should be filled with UNICODE_STRING and whatever characters make up the name.
BYTE nameBuffer[1 << 10];
auto status = ::NtQueryObject(hTarget, ObjectNameInformation,
nameBuffer, sizeof(nameBuffer), nullptr);
::CloseHandle(hTarget);
if (!NT_SUCCESS(status))
continue;
Once we query for the name, the handle is not needed and can be closed, so we don’t leak handles in our own process. Next, we need to locate the name and compare it with our target name. But what is the target name? We see in Process Explorer how the name looks. It contains the prefix used by any process (except UWP processes): “\Sessions\<session>\BasedNameObjects\<thename>”. We need the session ID and the “real” name to build our target name:
WCHAR targetName[256];
DWORD sessionId;
::ProcessIdToSessionId(pid, &sessionId);
::swprintf_s(targetName,
L"\\Sessions\\%u\\BaseNamedObjects\\Microsoft_WMP_70_CheckForOtherInstanceMutex",
sessionId);
auto len = ::wcslen(targetName);
This code should come before the loop begins, as we only need to build it once.
Not for the real comparison of names:
auto name = reinterpret_cast<UNICODE_STRING*>(nameBuffer);
if (name->Buffer &&
::_wcsnicmp(name->Buffer, targetName, len) == 0) {
// found it!
}
The name buffer is cast to a UNICODE_STRING, which is the standard string type in the native API (and the kernel). It has a Length member which is in bytes (not characters) and does not have to be NULL-terminated. This is why the function used is _wcsnicmp, which can be limited in its search for a match.
Assuming we find our handle, what do we do with it? Fortunately, there is a trick we can use that allows closing a handle in another process: call DuplicateHandle again, but add the DUPLICATE_CLOSE_SOURCE to close the source handle. Then close our own copy, and that’s it! The mutex is gone. Let’s do it:
// found it!
::DuplicateHandle(hProcess, h, ::GetCurrentProcess(), &hTarget,
0, FALSE, DUPLICATE_CLOSE_SOURCE);
::CloseHandle(hTarget);
printf("Found it! and closed it!\n");
return 0;
This is it. If we get out of the loop, it means we failed to locate the handle with that name. The general technique of duplicating a handle and closing the source is applicable to kernel mode as well. It does require a process handle with PROCESS_DUP_HANDLE to make it work, which is not always possible to get from user mode. For example, protected and PPL (protected processes light) processes cannot be opened with this access mask, even by administrators. In kernel mode, on the other hand, any process can be opened with full access.
It’s been a while since I gave the Windows Internals training, so it’s time for another class of my favorite topics!
This time I decided to make it more afordable, to allow more people to participate. The cost is based on whether paid by an individual vs. a company. The training includes lab exercises – some involve working with tools, while others involve coding in C/C++.
Public 5-day remote class
Dates: April 20, 22, 23, 27, 30
Time: 8 hours / day. Exact hours TBD
Price: 750 USD (payed by individual) / 1500 USD (payed by company)
Register by emailing [email protected] and specifying “Windows Internals Training” in the title
Provide names of participants (discount available for multiple participants from the same company), company name (if any) and preferred time zone.
You’ll receive instructions for payment and other details
Virtual space is limited!
The training time zone will be finalized closer to the start date.
Objectives:
Understand the Windows system architectureExplore the internal workings of process, threads, jobs, virtual memory, the I/O system and other mechanisms fundamental to the way Windows works
Write a simple software device driver to access/modify information not available from user mode
Target Audience:
Experienced windows programmers in user mode or kernel mode, interested in writing better programs, by getting a deeper understanding of the internal mechanisms of the windows operating system.Security researchers interested in gaining a deeper understanding of Windows mechanisms (security or otherwise), allowing for more productive research
Pre-Requisites:
Basic knowledge of OS concepts and architecture.Power user level working with Windows
Practical experience developing windows applications is an advantage
C/C++ knowledge is an advantage
Module 1: System Architecture
Brief Windows NT History
Windows Versions
Tools: Windows, Sysinternals, Debugging Tools for Windows
Processes and Threads
Virtual Memory
User mode vs. Kernel mode
Architecture Overview
Key Components
User/kernel transitions
APIs: Win32, Native, .NET, COM, WinRT
Objects and Handles
Sessions
Introduction to WinDbg
Lab: Task manager, Process Explorer, WinDbg
Module 2: Processes & Jobs
Process basics
Creating and terminating processes
Process Internals & Data Structures
The Loader
DLL explicit and implicit linking
Process and thread attributes
Protected processes and PPL
UWP Processes
Minimal and Pico processes
Jobs
Nested jobs
Introduction to Silos
Server Silos and Docker
Lab: viewing process and job information; creating processes; setting job limits
Module 3: Threads
Thread basics
Thread Internals & Data Structures
Creating and terminating threads
Thread Stacks
Thread Priorities
Thread Scheduling
CPU Sets
Direct Switch
Deep Freeze
Thread Synchronization
Lab: creating threads; thread synchronization; viewing thread information; CPU sets
Module 4: Kernel Mechanisms
Trap Dispatching
Interrupts
Interrupt Request Level (IRQL)
Deferred Procedure Calls (DPCs)
Exceptions
System Crash
Object Management
Objects and Handles
Sharing Objects
Thread Synchronization
Synchronization Primitives (Mutex, Semaphore, Events, and more)
Signaled vs. Non-Signaled
High IRQL Synchronization
Windows Global Flags
Kernel Event Tracing
Wow64
Lab: Viewing Handles, Interrupts; creating maximum handles; Thread synchronization
Module 5: Memory Management
Overview
Small, large and huge pages
Page states
Memory Counters
Address Space Layout
Address Translation Mechanisms
Heaps
APIs in User mode and Kernel mode
Page Faults
Page Files
Commit Size and Commit Limit
Workings Sets
Memory Mapped Files (Sections)
Page Frame Database
Other memory management features
Lab: committing & reserving memory; using shared memory; viewing memory related information
Module 6: Management Mechanisms
The Registry
Services
Starting and controlling services
Windows Management Instrumentation
Lab: Viewing and configuring services; Process Monitor
Module 7: I/O System
I/O System overview
Device Drivers
Plug & Play
The Windows Driver Model (WDM)
The Windows Driver Framework (WDF)
WDF: KMDF and UMDF
Device and Driver Objects
I/O Processing and Data Flow
IRPs
Power Management
Driver Verifier
Writing a Software Driver
Labs: viewing driver and device information; writing a software driver
System calls on Windows go through NTDLL.dll, where each system call is invoked by a syscall (x64) or sysenter (x86) CPU instruction, as can be seen from the following output of NtCreateFile from NTDLL:
0:000> u
ntdll!NtCreateFile:
00007ffc`c07fcb50 4c8bd1 mov r10,rcx
00007ffc`c07fcb53 b855000000 mov eax,55h
00007ffc`c07fcb58 f604250803fe7f01 test byte ptr [SharedUserData+0x308 (00000000`7ffe0308)],1
00007ffc`c07fcb60 7503 jne ntdll!NtCreateFile+0x15 (00007ffc`c07fcb65)
00007ffc`c07fcb62 0f05 syscall
00007ffc`c07fcb64 c3 ret
00007ffc`c07fcb65 cd2e int 2Eh
00007ffc`c07fcb67 c3 ret
The important instructions are marked in bold. The value set to EAX is the system service number (0x55 in this case). The syscall instruction follows (the condition tested does not normally cause a branch). syscall causes transition to the kernel into the System Service Dispatcher routine, which is responsible for dispatching to the real system call implementation within the Executive. I will not go to the exact details here, but eventually, the EAX register must be used as a lookup index into the System Service Dispatch Table (SSDT), where each system service number (index) should point to the actual routine.
On x64 versions of Windows, the SSDT is available in the kernel debugger in the nt!KiServiceTable symbol:
You might expect the values in the SSDT to be 64-bit pointers, pointing directly to the system services (this is the scheme used on x86 systems). On x64 the values are 32 bit, and are used as offsets from the start of the SSDT itself. However, the offset does not include the last hex digit (4 bits): this last value is the number of arguments to the system call.
Let’s see if this holds with NtCreateFile. Its service number is 0x55 as we’ve seen from user mode, so to get to the actual offset, we need to perform a simple calculation:
Indeed – this is NtCreateFile. What about the argument count? The value stored is 7. Here is the prototype of NtCreateFile (documented in the WDK as ZwCreateFile):
Clearly, there are 11 parameters, not just 7. Why the discrepency? The stored value is the number of parameters that are passed using the stack. In x64 calling convention, the first 4 arguments are passed using registers: RCX, RDX, R8, R9 (in this order).
Now back to the title of this post. Here are the first few entries in the SSDT again:
The first two entries look different, with much larger numbers. Let’s try to apply the same logic for the first value (index 0):
kd> u nt!KiServiceTable+fced720
fffff804`2392c340 ?? ???
^ Memory access error in 'u nt!KiServiceTable+fced720'
Clearly a bust. The value is in fact a negative value (in two’s complement), so we need to sign-extend it to 64 bit, and then perform the addition (leaving out the last hex digit as before):
kd> u nt!KiServiceTable+ffffffff`ffced720
nt!NtAccessCheck:
fffff804`1392c340 4c8bdc mov r11,rsp
fffff804`1392c343 4883ec68 sub rsp,68h
fffff804`1392c347 488b8424a8000000 mov rax,qword ptr [rsp+0A8h]
This is NtAccessCheck. The function’s implementation is in lower addresses than the SSDT itself. Let’s try the same exercise with index 1:
One of the new Windows 10 features visible to users is the support for additional “Desktops”. It’s now possible to create additional surfaces on which windows can be used. This idea is not new – it has been around in the Linux world for many years (e.g. KDE, Gnome), where users have 4 virtual desktops they can use. The idea is that to prevent clutter, one desktop can be used for web browsing, for example, and another desktop can be used for all dev work, and yet a third desktop could be used for all social / work apps (outlook, WhatsApp, Facebook, whatever).
To create an additional virtual desktop on Windows 10, click on the Task View button on the task bar, and then click the “New Desktop” button marked with a plus sign.
Now you can switch between desktops by clicking the appropriate desktop button and then launch apps as usual. It’s even possible (by clicking Task View again) to move windows from desktop to desktop, or to request that a window be visible on all desktops.
The Sysinternals tools had a tool called “Desktops” for many years now. It too allows for creation of up to 4 desktops where applications can be launched. The question is – is this Desktops tool the same as the Windows 10 virtual desktops feature? Not quite.
First, some background information. In the kernel object hierarchy under a session object, there are window stations, desktops and other objects. Here’s a diagram summarizing this tree-like relationship:
As can be seen in the diagram, a session contains a set of Window Stations. One window station can be interactive, meaning it can receive user input, and is always called winsta0. If there are other window stations, they are non-interactive.
Each window station contains a set of desktops. Each of these desktops can hold windows. So at any given moment, an interactive user can interact with a single desktop under winsta0. Upon logging in, a desktop called “Default” is created and this is where all the normal windows appear. If you click Ctrl+Alt+Del for example, you’ll be transferred to another desktop, called “Winlogon”, that was created by the winlogon process. That’s why your normal windows “disappear” – you have been switched to another desktop where different windows may exist. This switching is done by a documented function – SwitchDesktop.
And here lies the difference between the Windows 10 virtual desktops and the Sysinternals desktops tool. The desktops tool actually creates desktop objects using the CreateDesktop API. In that desktop, it launches Explorer.exe so that a taskbar is created on that desktop – initially the desktop has nothing on it. How can desktops launch a process that by default creates windows in a different desktop? This is possible to do with the normal CreateProcess function by specifying the desktop name in the STARTUPINFO structure’s lpDesktop member. The format is “windowstation\desktop”. So in the desktops tool case, that’s something like “winsta0\Sysinternals Desktop 1”. How do I know the name of the Sysinternals desktop objects? Desktops can be enumerated with the EnumDesktops API. I’ve written a small tool, that enumerates window stations and desktops in the current session. Here’s a sample output when one additional desktop has been created with “desktops”:
In the Windows 10 virtual desktops feature, no new desktops are ever created. Win32k.sys just manipulates the visibility of windows and that’s it. Can you guess why? Why doesn’t Window 10 use the CreateDesktop/SwitchDesktop APIs for its virtual desktop feature?
The reason has to do with some limitations that exist on desktop objects. For one, a window (technically a thread) that is bound to a desktop cannot be switched to another; in other words, there is no way to transfer a windows from one desktop to another. This is intentional, because desktops provide some protection. For example, hooks set with SetWindowsHookEx can only be set on the current desktop, so cannot affect other windows in other desktops. The Winlogon desktop, as another example, has a strict security descriptor that prevents non system-level users from accessing that desktop. Otherwise, that desktop could have been tampered with.
The virtual desktops in Windows 10 is not intended for security purposes, but for flexibility and convenience (security always “contradicts” convenience). That’s why it’s possible to move windows between desktops, because there is no real “moving” going on at all. From the kernel’s perspective, everything is still on the same “Default” desktop.
The next public remote Windows kernel Programming class I will be delivering is scheduled for April 15 to 18. It’s going to be very similar to the first one I did at the end of January (with some slight modifications and additions).
Cost: 1950 USD. Early bird (register before March 30th): 1650 USD
I have not yet finalized the time zone the class will be “targeting”. I will update in a few weeks on that.
If you’re interested in registering, please email [email protected] with the subject “Windows Kernel Programming class” and specify your name, company (if any) and time zone. I’ll reply by providing more information.
Feel free to contact me for questions using the email or through twitter (@zodiacon).
The complete syllabus is outlined below:
Duration:
4 Days
Target Audience:
Experienced windows developers, interested in developing kernel mode drivers
Objectives:
· Understand the Windows kernel driver programming model
· Write drivers for monitoring processes, threads, registry and some types of objects
· Use documented kernel hooking mechanisms
· Write basic file system mini-filter drivers
Pre Requisites:
· At least 2 years of experience working with the Windows API
· Basic understanding of Windows OS concepts such as processes, threads, virtual memory and DLLs
Software requirements:
· Windows 10 Pro 64 bit (latest stable version)
· Visual Studio 2017 + latest update
· Windows 10 SDK (latest)
· Windows 10 WDK (latest)
· Virtual Machine for testing and debugging
Instructor: Pavel Yosifovich
Abstract
The cyber security industry has grown considerably in recent years, with more sophisticated attacks and consequently more defenders. To have a fighting chance against these kinds of attacks, kernel mode drivers must be employed, where nothing (at least nothing from user mode) can escape their eyes.
The course provides the foundations for the most common software device drivers that are useful not just in cyber security, but also other scenarios, where monitoring and sometimes prevention of operations is required. Participants will write real device drivers with useful features they can then modify and adapt to their particular needs.
Syllabus
Module 1: Windows Internals quick overview
Processes
Virtual memory
Threads
System architecture
User / kernel transitions
Introduction to WinDbg
Windows APIs
Objects and handles
Summary
Module 2: The I/O System
I/O System overview
Device Drivers
The Windows Driver Model (WDM)
The Kernel Mode Driver Framework (KMDF)
Other device driver models
Driver types
Software drivers
Driver and device objects
I/O Processing and Data Flow
Accessing devices
Asynchronous I/O
Summary
Module 3: Kernel programming basics
Setting up for Kernel Development
Basic Kernel types and conventions
C++ in a kernel driver
Creating a driver project
Building and deploying
The kernel API
Strings
Linked Lists
The DriverEntry function
The Unload routine
Installation
Testing
Debugging
Summary
Lab: deploy a driver
Module 4: Building a simple driver
Creating a device object
Exporting a device name
Building a driver client
Driver dispatch routines
Introduction to I/O Request Packets (IRPs)
Completing IRPs
Handling DeviceIoControl calls
Testing the driver
Debugging the driver
Using WinDbg with a virtual machine
Summary
Lab: open a process for any access; zero driver; debug a driver
Module 5: Kernel mechanisms
Interrupt Request Levels (IRQLs)
Deferred Procedure Calls (DPCs)
Dispatcher objects
Low IRQL Synchronization
Spin locks
Work items
Summary
Module 6: Process and thread monitoring
Motivation
Process creation/destruction callback
Specifying process creation status
Thread creation/destruction callback
Notifying user mode
Writing a user mode client
Preventing potentially malicious processes from executing
Summary
Lab: monitoring process/thread activity; prevent specific processes from running; protecting processes
Module 7: Object and registry notifications
Process/thread object notifications
Pre and post callbacks
Registry notifications
Performance considerations
Reporting results to user mode
Summary
Lab: protect specific process from termination; simple registry monitor
Module 8: File system mini filters
File system model
Filters vs. mini filters
The Filter Manager
Filter registration
Pre and Post callbacks
File name information
Contexts
File system operations
Filter to user mode communication
Debugging mini-filters
Summary
Labs: protect a directory from file deletion; backup file before deletion